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GHOST IN THE SHELL : SOLOGRAMS
Ash Thorp
CONCEPT DESIGN AND ART DIRECTION

[ United States 2016 ]
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GHOST IN THE SHELL : SOLOGRAMS

Ash Thorp
CONCEPT DESIGN AND ART DIRECTION


"Early on in the film’s development, I met with Rupert to discuss some of the creative direction. He expressed his desire to paint the city with neon lights in a new form that he coined as “Solograms”, which are solid holograms. It is something in the realm of a particle system of light that can be moved and augmented in Z space. I loved the idea and instantly got to work building out concepts and ideas. Below you will see a mix of various style frames, concepts, and final production assets that made it into the film. These concepts then went into post production where Chris Bjerre and I animated and created an asset library for Rupert to paint his city with.", Ash Thorp
More info:
http://www.ashthorp.com/ghost-in-the-shell

Ash Thorp’s involvement on projects is a rotation of numerous roles from graphic designer, concept/digital artist, illustrator, animator, creative director, to director. He originally gained recognition for his UI (user interface) graphics in feature films, such as Ender’s Game (2013) and Total Recall (2012), and the video game series Call of Duty (Black Ops 3,